The economy has been redesigned to be more sophisticated, with non-player ships now in direct competition with the player. The game carries over many of the same short-cut keys from previous games, but now the mouse too can be used for functions including menu navigation, target selection, flying and combat. X3 uses a new interface designed to be faster, more user friendly, and compatible with a console controller. There are now markers over game objects such as ships, stations and large asteroids, and each object is selectable by a simple mouse click, or via a keyboard or controller. Egosoft removed non-functional internal cockpit graphics, giving the player a largely unobstructed view of space. As such, ships and stations are noticeably different in size from prior games. Egosoft ensured a pilot would actually fit in their cockpit, and that a carrier vessel was actually large enough to carry a given number of ships. Ship sizes have been redesigned according to a logical scale. Few contain the internal docking ports of the prior games, instead featuring external docking clamps. The stations are restructured, larger and more detailed. Graphically, Egosoft redesigned everything from scratch. X3 uses a new, specifically developed graphics engine to give highly detailed renders of ships and stations, along with photo-realistic planets and a host of new effects, including lighting, shadow and reflection. The player is free to go anywhere in the X-Universe at any time and explore, complete plot-related goals or to fulfil their own personal goals. Most ships seen in the game can be bought or captured, and flown by the player. Different ships are available for various tasks: small, fast scouting ships freighters powerful battleships and massive carriers for moving a fleet. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing. Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.X3: Reunion incorporates open-ended "sandbox" gameplay.Improved UI introducing charts to visualize economic developments.Improved graphics quality setting for high end machines.New Stock Exchange feature allows advanced investment strategies. A new plot throws you into the power struggle between corporations at a time of war.Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Play a part in a war scenario bigger than anything the X Universe has ever seen before! Corporations Compete for Control of the FutureWith the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. War!The X universe is undergoing a period of massive change. The old X Universe is passing a new X Universe is about to be created. It shows a universe in flux, and prepares players for things to come. A Bridge Between the Old and New X UniverseX3: Albion Prelude plays in a time between the old and the new X Universe. A new plot and many additions to the open free-form gameplay. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. X3: Albion Prelude is the latest game in the X3 space game series.
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