![]() Still, even when you play him as the strongest version of himself, he feels about average, so I’d rate him 3s across the board. Saw - I very much appreciate your drive to rehabilitate this class’s image and think he has been unfairly maligned. I’d probably rate this one a 3 or even possibly a 4. My experience is that summoning-oriented classes/builds are generally strongest at 2P, and Circles definitely isn’t an exception to that rule. I’d probably rank her a 2 here.Ĭircles 2P - I’m shocked you rated this lower at 2P than higher player counts. Spellweaver can do fine at 2P (I think Spirit of Doom is actually a good card at this player count), but she has to be more self sufficient with her mana and can have a lot of trouble with enemies like Flame Demons. Spellweaver 2P - Cold Fire is a great card, but it’s at its worst in 2P. I enjoy a challenge, so the Tinkerer would rate highly on that scale. If there was a “fun” tier list, it would look very different. Like Isaac, I have a soft spot for the Tinkerer, but someone has to be at the bottom of every tier list, and he’s definitely the one when it comes to power. ![]() And I just haven't played with the JotL classes enough at this point to make a fair assessment.Īs usual, feel free to leave comments or if you want to discuss any of this live, I'll be streaming in about an hour after this post is made (at 1pm GMT+2) here: My reasonable amount of experience with the Diviner is only with version 1.0, which doesn't seem super relevant anymore, but I would have put that version at a 1, 3, and 4 (for 2p, 3p, and 4p respectively). People will also ask me about the Diviner and the JotL classes. ![]() In higher player counts, it can get more difficult because of the inherent risks and occasionally foolishness of the bear, bringing this class back down to Earth (and probably making this class more like a 3.5 in a 4p party). In 2p parties, where monster counts are lower and it's much easier to move around and focus the targets you want without running into unnecessary damage, this class comes to rival even the other best classes in the game just for the pure raw numbers it can output turn after turn. Balance has not been kind to these few and they won't make things easier for your party.Ī completely different kind of damage-dealer than ones previously-discussed, this class can actually put out even higher average damage numbers than the others but with some handicaps. These classes aren't bad or anything, they just perform a bit worse than most classes at most things in Gloomhaven, although they can still have some bright points.ġ - Bad classes. These classes are what baseline Gloomhaven performance looks like and will fit into any party with noticeably altering the difficulty.Ģ - Below-average classes. These classes are a solid addition to any party.ģ - Average classes. These classes aren't necessarily broken but are either quite good at most things are very, very good at one or a couple. They make the game much easier for any party containing them and are typically quite imbalanced for one or more reasons.Ĥ - Significantly above-average classes. One final note: in order to be able to discuss locked classes based on their mechanics, I will put each locked class in an individual spoiler, so if you click the spoiler for a specific class to see that class's ranking explanation, expect spoilers for that class.ĥ - The strongest classes in the game. ![]() Now that I've gotten all of that out of the way, on to the classes. And why does challenging matter? Well, if everything is easy and you can't really lose, it doesn't matter which choices you make, so making comparisons of power (be it between cards or classes) is meaningless. I think it's actually impossible to make Gloomhaven challenging with a 3p+ party at high prosperity. Additionally, I'm evaluating assuming a range of Prosperity in the low-mid section. I don't include level 9 because level 9 intentionally has many cards which break the game/trivialize Gloomhaven (just on starting classes alone we have Long Con, Inferno, and Blind Destruction with the possibility of Phantasmal Killer as well based on items/party) and level 9 represents a very small amount of time played for each class. I assess classes based on the average of that class across levels 1-8. I do believe this to be correct and have a high degree of confidence in my ability to evaluate something like this, but this is still just my opinion, not being presented as fact.īecause class strength varies across party size, I will provide rankings for each class based on each party size. As usual, this is based on my personal experience. I've had people ask me to update this for a while, so here goes.
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